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What is Planet-X?

What is Planet-X? Here's what the game actually is, what the various ways of "earning" from it involve, and how to get it once it launches.

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Planet-X Explained: The Mobile Treasure Hunt Where the Loot Is Real

Most mobile shooters reward you with skins, XP and a spot on a leaderboard. Planet-X, the flagship game from Gallaxia Studio, is built on a different premise: win a match, and the prize can arrive at your front door.

Here's what the game actually is, what the various ways of "earning" from it involve, and how to get it once it launches.

What is Planet-X?

Planet-X is a free-to-play mobile shooter that the studio calls a "treasure hunt extraction royale" — a genre mash-up of battle royale combat and extraction-shooter risk management, wrapped around a treasure hunt.

The core loop works roughly like this: you drop into a map, hunt for loot while other players do the same, and then try to extract with what you've found. The twist is that some of what you're hunting for isn't cosmetic. Gallaxia describes prizes as real-world items delivered to winners, with the tone of the competition modelled on MrBeast-style challenge videos — high stakes, high spectacle, open to anyone with a phone.

The studio says the game has been in development for around five years with roughly $9 million invested. It's currently in closed beta and being migrated to Gallaxia's own infrastructure.

The basics:

Genre: Treasure hunt extraction shooter

Platform: iOS and Android

Price: Free to play

Status: Closed beta

Release date: Not yet announced

Prizes are handled through something called the Lootbag Wallet, an in-game wallet where winnings appear immediately after a match. From there, according to the studio, they can be redeemed for rewards and promo codes with partner brands — which is also how the commercial model works. Planet-X is being pitched to brands as a marketing channel as much as it's being pitched to players as a game.

Planet-X is the first of several titles in the same universe. Go Hunt turns real cities into AR treasure-hunt arenas via your phone camera. One Pixel is a hyper-casual, non-violent version of the same hunt loop for people who don't want a competitive shooter. Planet-X: The First Arrivals is a planned AAA console and PC entry with Halo-style environments, positioned as a long-term project rather than an imminent release.

Who is behind it?

Gallaxia Studio describes itself as a player- and creator-owned gaming studio. Rather than a traditional publisher structure, it has brought in a group of more than 50 gaming creators as co-owners — names including PUBG Mobile creators Panda, Levinho and Sevou, and Call of Duty Mobile's iFerg, alongside a unit of Fortnite esports pros. The studio's own figure for combined reach across that roster is over 200 million followers.

The logic is distribution: a game that launches with 50 large creators personally invested in its success doesn't need to buy its first million players. The studio has cited early tests — an Instagram post that reached over two million views, and an unaffiliated creator's TikTok of beta gameplay that pulled 230,000 views organically — as evidence the model works.

Gallaxia has been covered by outlets including Pocket Gamer, GamesBeat, Esports Insider and Invezz.

How do you earn from Planet-X?

This is where it's worth being precise, because there are three quite different things people mean by "earning," and they carry very different levels of risk.

1. Playing and winning prizes

The straightforward one. Planet-X is free to play, and the prizes are the reward for playing well. You download the game, compete in hunts, and successful extractions earn rewards that land in your Lootbag Wallet. The studio has talked about daily prizes and about collaboration drops with public figures — a signed jersey from NBA champion Isaiah Joe has been named as an early example.

No purchase is required for this, and it's the only route that costs you nothing but time. If you're interested in Planet-X as a game, this is the relevant part.

2. Trading in-game items

Gallaxia runs a marketplace called the X-Armoury, explicitly modelled on the CS:GO skin economy, where in-game assets from Gallaxia titles can be bought and sold using the studio's $GLX token. Limited-edition collaboration items — one-off weapons and skins — are planned as tradable scarce assets.

If you've watched the CS:GO market, you'll know the shape of this: some items appreciate, most don't, and values depend entirely on a game holding a large, active player base. That's an unproven quantity for a title still in closed beta.

3. Holding tokens or studio ownership stakes

The third route is financial rather than ludic, and it's the one to think carefully about. Gallaxia has a native token, $GLX, and sells ownership instruments called Gallaxium Bars via a separate entity registered in Panama. The pitch is that holders share in revenue from games and products launched on the chain, and that a related product, the Hunter League, will let fans buy shares in individual players and receive rewards when those players win hunts.

A few things are worth stating plainly.

The studio's own tokenomics page is careful here, and so should anyone writing about it be: token buybacks from ecosystem fees are described as discretionary, at the foundation's choice, and explicitly not a guarantee of price performance, profit distribution or investment return. That caveat is in Gallaxia's own words, not an outside critique.

Most of the token supply is subject to multi-year vesting schedules, and a substantial share is allocated to the team, chain contributors, investors and operations. The revenue that the ownership model shares depends on games that haven't launched yet reaching commercial scale.

None of that makes the project illegitimate — it's a normal structure for an early-stage crypto-adjacent venture. But buying a token or an ownership bar is a speculative investment in a pre-launch company, not a way to earn from a game. It should be sized accordingly, and it's worth reading the whitepaper and terms before committing anything. If you're in a jurisdiction that regulates this kind of offering, check where you stand first.

How to download Planet-X

As of now, Planet-X is not publicly available.

You can however already pre-register for the game here: https://preregister.playplanetx.com/pxc5bbadf5356e4fd062a53ed2

It's in closed beta, with the studio noting it is migrating to Gallaxia's own chain. No release date has been announced — the official listing says "TBC."

When it does launch, it's confirmed for iOS and Android, free to play, which means the App Store and Google Play are the expected distribution channels.

To be first in line:

  • Watch the official game page at gallaxiastudio.com/planet-x, which carries the current status.
  • Join the Discord (discord.gg/gallaxiachain), the most likely place for beta invites and launch announcements.
  • Follow the studio on Instagram (@gallaxia_studio) and X (@gallaxia).
  • Follow the co-owner creators. With 50-plus creators invested in the launch, a Planet-X drop will be hard to miss on YouTube and TikTok.

One practical warning: any game with a "win real prizes" hook attracts impostors. When it launches, install only from the official App Store or Google Play listing, and treat any site offering an early APK, a beta key for sale, or a wallet connection as a scam until proven otherwise.

The bottom line

Planet-X is an ambitious swing — an extraction shooter built around real prizes, backed by a genuinely large creator network, from a studio with an unusual ownership model. Whether the prize economics hold up at scale is the open question, and it's one no amount of pre-launch marketing can answer.

The good news for players is that the entry price is zero. You can find out for yourself when it ships, without putting anything at risk. The financial layer around it — tokens, bars, player shares — is a separate decision entirely, and deserves to be treated like one.